Mage Blade of the Scarab
1-4 Players | 90-120 Mins | Ages 14+
The game ends when 2 of the 3 global parameters have been completed (oxygen/temperature/ocean)
players use their Captains to perform powerful actions in their own operations panel
silliest Munchkin yet
Nucleum Gibraltar Cooperative Mage Blade of the ScarabExpansion for Nucleum. New setting, more competition and a race for powerful technologies. 1 4 Players 60 150 Mins Ages 14+ Features: Action Retrieval, Contracts, End Game Bonuses, Hand Management, Income, Market, Network and Route Building, Solo Solitaire Game, Tech Trees Tech Tracks, Variable Player Powers Theme: Expansion for Base game, Economic, Industry Manufacturing, Science Fiction Description: As the world embraces the energy revolution,